KotobaQuestV07 Update
News
-Had issues with resolution in Fullscreen mode. I made a script that just forces the resolution to 1280x720 even in fullscreen mode. So the game will look consistent and the UI is where it should be no matter what I hope.
-Made the basement level shorter, there were too many doors and keys (tho arguably that's still the case ๐
).
-Key Doors now require 2 interactions. One to use key and one to open the door. The locked doors place an unlocked door before they're destroyed.
-Changed and rewrote a bunch of stuff in the AWOO. The tabs now look more like clickable buttons so people actually push them ๐
-Added SFX to buttons on the starscreen.
-Kotoba Quest got its first WebBuild... resolution and camera POV is fudged depending on what webbrowser you use.. Been troubleshooting that for a while but no perfect results so far ๐
Plans
-Visible inventory would still be dope.
-Still thinking to add pull lever and push box in the basement or another level.
-House Quest should use the same mechanics as basement with sentence building and stuff.
-More fun stuff in the quests. I got feedback that the animals in the boxes are way more fun than anything else. Did play with an idea to find a cat in the house instead of keys. TBD. ๐
Files
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Kotoba Quest
Japanese learning RPG
More posts
- KotobaQuestV1.9 UpdateJun 07, 2023
- KotobaQuestV06 UpdateMay 02, 2023
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