KotobaQuestV06 Update
-Animal Sanctuary was reworked. You now have to take each animal and put it into a box. Then the next level will continue.
This should prepare the player better to use the dialogue system.
-The learn new word prompt now acts as a button to open the AWOO at the correct page (mostly right page). It also comes with an X if you don't want to open the AWOO. So missing the new word by accident should just be nigh impossible now.
-I gave a bunch of objects shadows to look cooler.
Plans
-Animals could still give you the English words into the AWOO at the beginning to act as a tutorial of how objects associate the AWOO. Tho I created it as a tutorial for the dialogue system, nothing more. This is not too urgent for me.
-Additional idea would then be to lose all the English words as we leave the sanctuary in a glitch effect and then relearn everything but in Japanese.
-I got too many かぎをとる and ドアをあける so I will add some てこをひく and はこをおす I'm thinking.
-Eventually I'll get to the house again. Basically apply all the same dialogue mechanics to it.
-Visible inventory so you know what you're carrying. So you got more feedback for picking stuff up .
-And ye too many other things to list coherently.
Files
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Kotoba Quest
Japanese learning RPG
More posts
- KotobaQuestV1.9 UpdateJun 07, 2023
- KotobaQuestV07 UpdateMay 22, 2023
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