Box'n'Jump V0.8
Hello hello,
Got some feedback from V0.7. Mainly some quality of life stuff with the controls. Pretty much everyone except me is playing with keyboard instead of controller. So I have UI to indicate what buttons do what in the pause and victory UIs.
-So mainly the difference now is that the UI changes depending if you're using Keyboard or Controller. Everytime you hit pause or Jump it changes the UI. I think it still runs efficiently, so it doesn't check if the right UI is in place everytime you jump at least. I just have a bool that checks if it's supposed to check basically... I hope that's efficient at least 😅
-Esc doesn't quit the game anymore, thought I fixed that before. Oops. Esc, Tab and Enter all pause the game now.
-Tweaked the mass for cubes in the first 2 stages too... doesn't change all that much.
-HotFix - You could pause while the victory UI was open which made some shenaniganry possible. I put a stop to that.
Anyway, thx for checking in.
Have a good one ^^
Files
Get Box'n'Jump
Box'n'Jump
Physics Platformer
Status | In development |
Author | Broockle |
Genre | Platformer |
Tags | box, jump, Physics, portal, push, Short |
More posts
- Box'n'Jump V0.7Sep 22, 2023
- Box'n'Jump V0.6Apr 10, 2023
- Box'n'Jump V0.5Mar 10, 2023
- Box'n'Jump V0.4Dec 25, 2022
- Box'n'Jump V0.3Dec 20, 2022
- Box'n'Jump V0.2Sep 19, 2022
- Box'n'Jump V0.1Jul 24, 2022
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